Floppy/Write
Devlog
- April 03, 2025 by Daiviey#difficulty, #roguelike, #teaching, #mechanics, #learning, #enemy design, #save systems, #game designI get bored and frustrated easily by many punishing games. I don't even like the language of "punish." This is not to say that I dislike difficult games, but rather that I think the word "punish" carr... Continue reading
- March 23, 2025 by Daiviey#Tools, #Godot, #Writing, #Narrative, #yWriter7, #Game DesignUsing yWriter, I started feeling really frustrated with my experience using word processing tools in game engines. They’re often shipped with expansive functionality, but very little in terms of an... Continue reading
- March 19, 2025 by Daiviey#Adventure, #Game Design, #Combat, #Weapons, #Wanted, #Suspicion, #AI"Game" is a loaded word. It implies a wide-ranging list of mechanics and goals that humans have come to know and pass on through generations. As it has grown as a social and cognitive tool, we have be... Continue reading
- March 16, 2025 by Daiviey#Narrative, #Design, #Game Development, #Voiceless, #Protagonist, #Player AutonomyThis is the first time I've put this much work into interactive narrative design. I'm using a program called yWriter to organize and write the branching scenes, mainly because I was looking for an alt... Continue reading
- March 13, 2025 by Daiviey#retro, #distopian, #aesthetic, #design, #90s, #pixel, #puzzle, #phreaking, #social, #techAs I believe many projects here (on itch.io) start as a prototype or learning exercise, Floppy/Write isn’t really any different. A few weeks ago, I started making this as a way to learn C++ and code... Continue reading